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Diablo 2 bot
Diablo 2 bot












diablo 2 bot

Craz圜asta - Core Developer, MultiKilla coder.yeknomssa - Crazy Programmer, IRC Op, Common Lib Developer, AWOL.IProto - Web Master, Programmer, Idea Guy.I had been looking for the source code for a long time, and I finally came across it - although not the latest version -Īnd since the source was never published years ago as it was meant to be, I have done The initial source used was from the d2bs C project, by lord2800 et al. The source shows a good mixture of classic C, MC++, and ASM.

diablo 2 bot diablo 2 bot

However, at least at the time, managed C++ (.NET 1.1/2) did not support _fastcall so in came creating my own _fastcall using assembly! NET managed language into an unmanaged environment, making it easier for new developers to get started.Ī natural choice was Managed C++ to bridge that gap. Going from compiled C++ to JavaScript on a circa 2002 computer and processing an entire diablo 2 area to find a path, avoiding monsters, etc, the game would freeze for up to 60 seconds!!!!Īnyhow, I started to have some differences of opinion (to put it mildly) with the author of d2jsp and decided to move away from d2jsp completely.Īnother take on the history of d2jsp, d2bs, and d2botNET by lord2800 can be found at the end of this readme. I provided him with all the info necessary to make area and room info available to scripts, and from there I created a JavaScript pathfinding library. This worked well and was fast, a fraction of a second to calculate everything.Īfter a while the author of d2jsp removed support for d2hackit. I started with a pathfinding d2hackit module that could be called from d2jsp. This paved the way for true pathfinding for your character, and true botting, anywhere in the game world. Through a lot of reverse engineering and trial and error I finally found all the memory structures that held world info, such as tiles, rooms & areas, where you can walk, where you can't, etc. At the time there was no such thing as getting your character from point A to point B without a whole lot of guessing - and a whole lot more dying - which made almost all bots useless. d2jsp being a JavaScript based botting engine. I started coding for Diablo 2 botting back in d2jsp days.

diablo 2 bot

BotOS (version doesn’t matter, it was experimental).Pathing (2.0.3, not most recent version).This project was started ~2003 and is posted for historical purposes only.














Diablo 2 bot